Mark as done to rate
We now exist in a world where human intelligence and artificial intelligence are indiscernible, and you must prove that you are who you say you are, human. It's just your normal check up, nothing new. False positives are quite rare, so you shouldn't worry, that is, unless you have something to hide?
All ratings (426)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
18 escape rooms
The puzzles of this escape room were pretty straightforward, but still felt new and fun. Went with 4 people and overall it was just fine
173 escape rooms
This is a fun room! Not so much story as an actual test, prove that youβre smart enough to get out! The decor fit the theme and there was no tech that failed for our run. This room does require a lot of teamwork, so bring some friends that you like, itβs great for exactly 4 people π Lots of small rooms that all open up later on. Fun! Alex was a great host! We passed the test in 40 minutes as a group of 4.
42 escape rooms
This room has such an ambitious design and I loved the ambiance. The puzzles were fun and there was a big variety of types. Unfortunately the location was understaffed so it was hard to get timely hints. I also have a sneaking suspicion that many parts of the room were broken as many pieces/keys were left unused, so it was hard to tell if we had successfully activated a puzzle. I always love the theme of 60 out rooms I just wish they had better maintenance
34 escape rooms
Very outgoing room(s) conceptually. Reminded me of the PC game Portal.
66 escape rooms
Love the vision for this escape room. Everyone starts out in different rooms and the story is that we are humans trying to prove that we are, in fact, human. This is a puzzle-heavy room with tactile and technology puzzles. Some of the puzzles took the system a while to register and so, once you think you've solved something, wait a couple of seconds! Our game master on this day was running solo too, so it also took some time for him to give us clues but he was doing his best. Overall, there were still a couple of puzzles that did not quite make sense but the flow was straightforward and everyone had plenty to do. I believe the minimum for this room is 4 people! Strong communication is a must but just be prepared for some of the tech (ironic!) to lag.
68 escape rooms
Great Concept for a room! Needs repair though to make the room flow better. Reaction time of the mechanisms recording puzzle solving were a little slow, but the need for good communication and figuring out the many many puzzles were great! Our GM did what he could, but had a lot to juggle since he was running the whole show. This 60Out looks like it could use more coverage.
12 escape rooms
Phenomenal! No cheap puzzle locks. One of the best ones Iβve done. Great production value. You start off in four different rooms. Very unique. Make sure to mention you donβt want to be given hints without explicitly asking for them. Tucker gave us the intro and Veg was our GM.
145 escape rooms
Definitely an interesting room, but without the game master you LITERALLY would not know what to do next or you would be wasting your time on something for a puzzle that comes later that needs to be completed.
42 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
22 escape rooms
I enjoyed how different the game was to other rooms Iβve played before however our GM basically spoon fed the game to us even without us asking for help. There was only time we actually asked for help in the probably 15 clues we received in total.
βA modernized twist on the classic prison breakout escape room motif...β